Grace Hopper Celebration of Women in Computing 2002
FROM BITS TO BOTS: Women Everywhere, Leading the Way
*** Original Proposal ** Student Comments ** Photos 2002 ***
The theme of our session for Grace Hopper 2002 was: the ubiquity of computing is closely linked to the ubiquity of women in computing. Indeed, for computing to have great impact and yield wide benefit in both obvious and non-obvious ways, it is critical to bring diverse perspectives to the table. Moreover, as computing becomes even more ubiquitous, more women will be attracted to the field.
In this two part session, we demonstrated how this symbiosis can be harnessed to help increase the participation, and the quality of participation, of women in computing within the microcosm of one's own institution .
Part one of our session was introduced and moderated by Lenore Blum who also gave a brief but fascinating overview of what Women@SCS are doing today. This was followed by a series of short interdisciplinary talks to demonstrate the broad range of areas that women in computing are currently developing.
Part two of our session was a panel discussion moderated by Katia Sycara on the
dynamics, issues and challenges involved. Both parts of our presentation illustrated
how for the past three years, a dynamic community of women in computing has
emerged at Carnegie Mellon University. This community consists of undergraduate
and graduate students, faculty and researchers in the School of Computer Science
(SCS). There are a number of factors that have come into play in creating this
community. Our thesis is that one of the most important is our School's broad
view of computer science as a multi and interdisciplinary endeavor ---including
areas ranging from core programming, systems and theory, to language technology,
human computer interaction, machine learning, AI and robotics.
Speakers and their Talk Titles:
Women@SCS would like to thank our Sponsors
* scs = School of Computer Science, Carnegie Mellon University (which includes the Computer Science Department, the Robotics Institute, the Languages Technologies Institute, the Human Interaction Institute, Center for Automated Learning and Discovery, Institute for Software Research International and the Entertainment Technology Center).